Martin

DMCRadio: Mobile Performance Considerations

Martinde Keijzer

Episode: 2012 – 09
Estelle Weyl 
Mobile browser performance is challenged by bandwidth, battery, and memory constraints. Slow loading and reacting sites create bad user experiences. Sites that drain batteries or crash the browser are infuriating. Porting a web application designed and developed for desktop devices—devices with virtually unlimited memory, and literally unlimited power (they’re plugged in, not running on battery) in many cases just doesn’t work. By understanding mobile limitations and keeping mobile in mind throughout the development process you can create more responsive, faster downloading, less battery consuming applications.

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Martin

DMCRadio: Apponomics

Martinde Keijzer

Episode:2012 - 01
Pratik Patel 
You've got a great idea for a mobile app. You have a team together. You're building the killer app. Do you know enough about the various app stores to know what to do next? How about pricing strategies for iOS and Android? Have you thought about the Nook Color and Amazon Fire? In this session, I'll bring my experience as CTO of TripLingo, an Atlanta company developing foreign language learning apps. TripLingo has been featured on the iOS store a dozen times, as well as the Android market and Nook store. 

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Martin

Understanding Hardware Acceleration on Mobile Browsers

Martinde Keijzer

Episode: 2012 - 04 
Ariya Hidayat 
GPU acceleration on mobile browsers, if it is leveraged correctly, can lead to a smooth and fluid applications, thus improving the user experience. There has been a lot of mentions and best practices of hardware acceleration these days, although so far it has been pretty general and hasn’t provided much technical direction apart from simple magical advice such as “use translate3d”. This talk sheds some more light on browser interactions with the GPU and explain what happens behind the scenes, covering the topic of acceleration of primitive drawing, the use of tiled backing store, and composited layer. Knowing the actual machinery behind hardware acceleration, you will be in the position to plan your strategy to improve the performance of your web application.

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Boy Baukema

IB @ 2012.JSConf.eu

BoyBaukemaJavaScript

Ten years ago JavaScript was considered a toy, then the XMLHttpRequest object was discovered, then came the JIT engines, making JavaScript fast, now with new specifications (ES5, ES6, ES7) coming out and more libraries than you can shake a stick at JavaScript is as big an envinronment as any server-side language.

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