Ibuildings blog

DMCRadio: CocoonJS

  • november 19, 2012
  • DMCRadio

Episode: 2012 - 12 
Ibon Tolosana 
CocoonJS is a native wrapper for HTML5 canvas based applications/games.Without any code changes and thanks to its OpenGL canvas bindings CocoonJS is able to execute you applications with almost a 1000% performance boost.CocoonJS offers native iOS and Android deployment environment. It is highly focused on monetization since applications deployed in CocoonJS have out-of-the-box Ad networks and tracking systems integration. Other features like asynchronous websockets, localStorage, facebook integration, etc. are available too. All this magic is achieved directly, without cross-compilation processes or being limited to custom APIs.

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Getting started with Sencha Touch 2

The web as a mobile platform

The web has been a great place on desktops and laptops for quite some time, but with a booming growth of mobile devices like tablets and smartphones, the internet has become increasingly more interesting on these devices as well. Building mobile apps for the web has some advantages when compared to native development, before we start with Sencha Touch 2 we will take a look at these advantages.

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DMCRadio: Mobile Performance Considerations

  • november 12, 2012
  • DMCRadio

Episode: 2012 – 09
Estelle Weyl 
Mobile browser performance is challenged by bandwidth, battery, and memory constraints. Slow loading and reacting sites create bad user experiences. Sites that drain batteries or crash the browser are infuriating. Porting a web application designed and developed for desktop devices—devices with virtually unlimited memory, and literally unlimited power (they’re plugged in, not running on battery) in many cases just doesn’t work. By understanding mobile limitations and keeping mobile in mind throughout the development process you can create more responsive, faster downloading, less battery consuming applications.

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DMCRadio: Apponomics

  • oktober 30, 2012
  • DMCRadio

Episode:2012 - 01
Pratik Patel 
You've got a great idea for a mobile app. You have a team together. You're building the killer app. Do you know enough about the various app stores to know what to do next? How about pricing strategies for iOS and Android? Have you thought about the Nook Color and Amazon Fire? In this session, I'll bring my experience as CTO of TripLingo, an Atlanta company developing foreign language learning apps. TripLingo has been featured on the iOS store a dozen times, as well as the Android market and Nook store. 

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Understanding Hardware Acceleration on Mobile Browsers

  • oktober 23, 2012
  • DMCRadio

Episode: 2012 - 04 
Ariya Hidayat 
GPU acceleration on mobile browsers, if it is leveraged correctly, can lead to a smooth and fluid applications, thus improving the user experience. There has been a lot of mentions and best practices of hardware acceleration these days, although so far it has been pretty general and hasn’t provided much technical direction apart from simple magical advice such as “use translate3d”. This talk sheds some more light on browser interactions with the GPU and explain what happens behind the scenes, covering the topic of acceleration of primitive drawing, the use of tiled backing store, and composited layer. Knowing the actual machinery behind hardware acceleration, you will be in the position to plan your strategy to improve the performance of your web application.

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IB @ 2012.JSConf.eu

Ten years ago JavaScript was considered a toy, then the XMLHttpRequest object was discovered, then came the JIT engines, making JavaScript fast, now with new specifications (ES5, ES6, ES7) coming out and more libraries than you can shake a stick at JavaScript is as big an envinronment as any server-side language.

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Distributed Systems Tutorial

For the morning of tutorial day, I chose to attend Think like an ant, distribute the workload, given by Helgi Þormar Þorbjörnsson. Helgi is a former Ibuildings colleague and now a bigshot at Orchestra.io. I'm happy to see he's doing well. His presentation started off explaining to us why distributing can be a good thing by pointing out three significant aspects: budget, efficiency and perception.

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